Malice

(The above illustration is by the amazing @mehkuno on Tumblr.)

In my writing logs, I keep mentioning the fanfic novel based on the Breath of the Wild sequel trailer that I’m writing, so I thought I’d try to describe the project. Here goes!

Story
When the long-dormant Guardians begin attacking Hyrule, Zelda, Link, and Ganondorf go underground to try to find the source of energy powering them.

Background Setting
This is an urban fantasy set in a modern-day version of Hyrule based on New York City. In this setting, the cave that Link and Zelda are exploring in the BotW sequel trailer translates to the sewer tunnels underneath the old site of Hyrule Castle, which has been converted into government offices. Everything that happened in BotW took place about three hundred years prior to the present day, but all mentions of magic, the Triforce, and the true nature of the Calamity have been erased from history. Ancient technology is exhibited in museums, but people treat it like art and have no understanding that it’s actually machinery. When the Guardians and other artifacts of ancient technology start going berserk, no one knows what’s happening.

Zelda (visual reference)
Although she comes from a powerful political family, Zelda is interested in the history and functionality of ancient technology. She’s 26 years old and about one or two years out of a Master’s program in Chemistry. She wants to get away from her family’s influence, so she currently works as a lab technician. Her intention is to succeed through her own efforts while pursuing her research. She was reserved and uptight when she was younger, but her relationships with Link and Ganondorf have helped her to become braver and more self-confident.

Link (visual reference)
He works as a courier for a delivery company, and there’s nothing he loves more than driving around Hyrule on his motorcycle. He’s into urban exploration and has a hugely popular account on Skyloft (Hyrule’s equivalent to Instagram). Like Link in BotW after he’s lost his memories of being constantly under pressure, this Link is easygoing, clever with his words, and a lot of fun to be around. He’s a year older than Zelda, and he gradually becomes friendly with her while making deliveries to her lab. As Zelda discovers odd inconsistencies regarding Hyrule’s history and technology, Link corroborates her suspicions by offering evidence of the strange things he’s seen with his own eyes in some of the city’s more out-of-the-way places.

Ganondorf (visual reference)
He works at a prestigious investment firm that specializes in technology. He’s only around thirty years old, but he’s inhumanly good at what he does and has managed to become extremely wealthy. Unlike Zelda and Link, Ganondorf was never in doubt that magic exists, mainly because he himself is a powerful wizard who is able to control both hardware and software. He knows what ancient technology is and what it can do, and he’d like to figure out a way to make it profitable. When his path crosses with Zelda’s, he becomes interested in her research, and he inadvertently becomes friendly with Link in the process. He’s an intense and unpleasant person, but being with Link and Zelda mellows him out and helps give him a sense of humor and perspective.

. . . . . . . . . . . . . . .

I’m afraid that I may have misrepresented this story as a lighthearted adventure. It’s a psychosexual melodrama with some fairly dark themes.

Link is smart, hard-working, attractive, and charming, but he doesn’t come from privilege, so he’s been jumping from one pointless temp job to another. He does good and interesting work on social media, but he can’t monetize it, which makes him bitter. He doesn’t feel as though he’s allowed to express negative emotions, though, so he comes off as fairly shallow. Later in the story he is going to snap and go feral.

Zelda was horribly abused as a child by her family, who tried to use psychiatric medication to control her. She represents a conflict between science as an incredible driving force of civilization and science as a means of social control, but she’s also my vehicle for working through my own experiences with how I’ve been dehumanized by the mental healthcare industry.

What’s going on with Ganondorf is something of a spoiler, but it’s distinctly unpleasant. On top of some Akira-style body horror, he’s an immigrant in a country where there’s a distinct possibility that the police could arrest (or even murder) him for no good reason. Even though he has an excellent grasp on human psychology, he sees empathy as a luxury he can’t afford, and the way this mentality influences his behavior toward Zelda can be creepy and uncomfortable.

I don’t openly talk about mental illness, but Zelda and Ganondorf are both coping with intense trauma. Neither of them is mentally “healthy,” and I don’t clearly signpost their toxic behavior as such. There’s no violence or angst or abuse for the sake of being edgy, but there’s not a lot of healing. Their character development goes from “bad” to “bad in a different way,” with “empowerment” being an unhealthy but necessary response to horrible circumstances.

When I started writing, I told myself that I would allow this story to become as dark as it needed to be, and it has gone to some places.

Hero


This comic was drawn by Valeria M. (@lunaartgallery on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

Listen, I’m not saying Ganondorf is a good person, I’m just saying that the Legend of Zelda games suddenly become a whole lot more interesting as soon as you stop thinking of him as being mindlessly evil. The way I see it, Ganondorf is an intelligent man who may have started out with good intentions, but he was twisted by his experience with the horrors lurking underneath the bucolic surface of Hyrule. To me at least, this interpretation makes the stories of the games much richer and more nuanced.

The Snake’s Garden




This comic was drawn by Naomi Skye (@lightsintheskye on Tumblr) and written by me, Kathryn Hemmann (@kathrynthehuman on Twitter).

I say this comic was written by me, but what really happened was that I sent Naomi a rambling email about how much I was enjoying the Good Omens miniseries on Amazon. I’ve been a fan of the book since I was in high school, and I think Naomi owns literally a dozen copies of it. Every character in Good Omens is wonderful, but I have a special fondness for the serpent who, having fallen from grace, makes a garden of his own.

This comic got a lot of attention on Tumblr, by the way, which is exactly as it should be.

The Legend of Comics

The Legend of Comics is a collection of drawings and short comics I posted on Tumblr between 2014 and 2018. This zine is 32 pages long, standard half-letter size, and filled with my love for the Zelda series.

I sold several dozen copies at the DC Zinefest this summer, and I also took a few copies to my local comic book store, Fantom Comics. I put the remaining copies on Etsy, and they sold out quickly.

This zine was fairly successful, but I don’t think I’ll do another print run. I had little to no idea what I was doing on Photoshop until relatively recently, and my art has evolved significantly since then. The way I drew Ganondorf in particular makes me cringe.

I also had a strange experience on Etsy in which someone bought this zine as a present for their six-year-old child. My understanding of both zine culture and Tumblr culture is such that I never would have expected someone to associate either of those things with the notion of “kid-friendly,” and the parent was (understandably) offended that the zine contains adult humor. I therefore had to put a disclaimer on the Etsy listing that reads “The zine contains two instances of strong language and one mildly risqué allusion to an old internet meme, and it’s probably not suitable for young children.”

This incident helped me realize that presentation and curation are important, even for an amateur fanzine. I think it might also have been good to include captions for some of the comics whose humor is closely tied to my specific corner of Zelda fandom. I printed this zine in February; and, after six months of reflection, there’s a lot I would do differently now. Instead of trying to revise this zine, I’m looking forward to implementing my ideas into a new Legend of Zelda fanzine that I’m planning to publish next January.

Secret of Mana

Secret of Mana is a charming action-adventure game about grinding for unnecessary upgrades. It’s not for everyone, but I adore it.

The game plays a bit like Kingdom Hearts in that you run around a two-dimensional isometric map and hit adorable enemies with a sword (or your choice of seven other weapons). There’s a satisfying cronch when your weapon connects, and the enemy death animations are super cute. For example, mammal-type enemies will explode in a poof of bones that make rattling sounds as they drop to the ground in a neat little pile. The magic animations are also lovely, and they become more elaborate as each spell grows more powerful.

The game’s story is about protecting seeds and saving a tree, and it’s filled with gorgeous Instagram-style ~nature~ that has its over-saturated anime filter slider pulled all the way to the top end. The tree leaves rustle gently, the grass sways in the wind, the sun sparkles on the surface of water, the frost glistens with a rainbow-hued shine, and so on. Your job as the player is to walk around these beautiful fantasy-themed environments killing critters for the points you need to max out the levels of your weapons and magic.

The way this works is that each of the eight weapons has eight magical orbs, which you earn by defeating bosses, and each orb unlocks an additional level for that weapon. Once a new level is unlocked, you can earn points by defeating enemies in order to achieve the special attack for that weapon, all of which are laughably impractical and none of which you will ever use. There’s no real reason to level up your weapon attacks; but, if you want to, it becomes more difficult with each progressive level. To get to Level 2, each enemy kill nets you 8 points (out of a necessary 100). To get to Level 3, each enemy kills nets you 7 points (out of a necessary 100). And so on. Ditto for each of the eight magic element sets.

Each of your characters has to level up all of the weapons and magic elements separately, so you’re in for some grinding. But only if you want! Again, it’s not necessary, but I find it relaxing.

The PlayStation 4 remake changes almost nothing about the original Super Nintendo game, and the updated graphics and music are wonderful. For a good six months after the release, there was some sort of bug that caused the game to crash if you went for too long without saving, but the developers have patched and fixed whatever was causing the problem.

The PS4 remake of Secret of Mana takes about ten to fifteen hours to finish if you don’t grind and a little less than thirty hours if you do, and either way it’s good wholesome content for when you need to turn off your brain and chill out for a bit.