Listen, I’m not saying Ganondorf is a good person, I’m just saying that the Legend of Zelda games suddenly become a whole lot more interesting as soon as you stop thinking of him as being mindlessly evil. The way I see it, Ganondorf is an intelligent man who may have started out with good intentions but who was twisted by his experience with the horror lurking underneath the bucolic surface of Hyrule. To me at least, this interpretation makes the stories of the games much richer and more nuanced.
This year I’d like to return to my practice of keeping a writing log. I’m not sure it will be weekly, but I’ll do my best to keep it updated. Here we go!
– I sent my editor at Palgrave my book abstract and a set of chapter abstracts. This is the text that will go on the book’s webpage, so I spent a lot of time editing, refining, and polishing the abstracts I included with the initial prospectus. These abstracts are only about 1,200 words in total, but I’ve spent the past month working on this almost every day.
– I also wrote the “Acknowledgments” section of the book. I’ve been in a dark place for the past several months, so I wanted to wait until I was in the right state of mind to do this. I’d like to think the final draft is a good combination of sincere and concise.
– I also sent an essay abstract to an edited volume on JRPGs. I’m still playing with the title, but at the moment it’s “The Green Worlds of Studio Ghibli and The Legend of Zelda.” The essay is about how a postapocalyptic world is presented as something beautiful and full of potential in the Zelda series and how that worldview has been directly influenced by the work of Hayao Miyazaki. I’m scheduled to give a talk about this project at the University of Notre Dame in April, and I’m very excited! If you’re interested, I put a short description up (here).
This is a small zine I made to express my appreciation for some of the more interesting things in Ocarina of Time using graphics and screenshots from the game itself. It’s eight pages long and 4.75″ x 4.75″ (roughly the size of a Nintendo 3DS box).
It took me about four hours spread out over two days to make this zine. On the first day, I spent two hours collecting screenshots and other graphic elements like text boxes and fonts. On the next day, I spent another two hours creating the front and back covers, laying out the pages, and writing the text. My previous zines took weeks to put together, so I wanted to challenge myself to make something short in a limited amount of time.
I also made this zine to have something small to sell for $1.00 at the DC Zinefest this summer. I sold almost all of my copies at the event, and I put the remaining copies in my shop on Etsy. I think it’s probably fair to say that there are a lot of people who love the Legend of Zelda games, and it’s been fun to use this zine as an excuse to meet and talk with other Zelda fans in person and online.
What the experience of making this zine taught me is that it wouldn’t be that difficult to make something like a fake game manual that looks fairly official. What this means is that, at my current Photoshop skill level, I could make something that looks almost exactly like the official game manual for Ocarina of Time but provides “instructions” for an entirely different version of the game. For example, I could make a manual for a game in which Princess Zelda is the protagonist or a game in which it’s the player’s goal to capture and tame various monsters. I could also (very easily) reframe Ocarina of Time as a dating sim. The possibilities are endless, really.
In the future, I think it would be fun to do a similar zine about my favorite things in The Wind Waker. It might be also cool to create a fake Wind Waker game manual written from the perspective of Ganondorf, who wants the hero to stop mucking around and bring him the Triforce already. I’m planning to start work on an actual book about The Wind Waker soon, and making these two zines might be a good way to keep the project exciting and interesting.
This is based on a scene from the sixth chapter of The Legend of the Princess, a Legend of Zelda fanfic I wrote in 2017 and 2018. I was interested in exploring the character of Ganondorf, who I don’t read as “evil” so much as taking radical action in extreme circumstances. This doesn’t mean that he’s a good person, but rather that Hyrule is an awful place. For me, Ganondorf represents a lot of the issues involved in what might be called “the ethics of rage.” He is expressing anger in this scene, but Zelda is wise enough not to make assumptions about what he means when he says that “Hyrule will burn.”
I’d always wanted to write a Gothic romance set in a haunted castle, but I wasn’t taking this story seriously until Naomi sent me this comic, which inspired me to step up my own creative efforts. The quality of Naomi’s work helped me realize that what I was doing had the potential to become an interesting and meaningful story that was worth my time and effort. Although I’d started writing a fairly basic fantasy-themed murder mystery, I ended up with an exploration of the intersections between gender, race, power, and political responsibility. It’s always a pleasure to collaborate with a visual artist, and I consider myself lucky that someone as brilliant and talented as Naomi was willing with work with me on this project.
The Legend of Comics is a collection of drawings and short comics I posted on Tumblr between 2014 and 2018. This zine is 32 pages long, standard half-letter size, and filled with my love for the Zelda series.
This zine was fairly successful, but I don’t think I’ll do another print run. I had little to no idea what I was doing on Photoshop until relatively recently, and my art has evolved significantly since then. The way I drew Ganondorf in particular makes me cringe.
I also had a strange experience on Etsy in which someone bought this zine as a present for their six-year-old child. My understanding of both zine culture and Tumblr culture is such that I never would have expected someone to associate either of those things with the notion of “kid-friendly,” and the parent was (understandably) offended that the zine contains adult humor. I therefore had to put a disclaimer on the Etsy listing that reads “The zine contains two instances of strong language and one mildly risqué allusion to an old internet meme, and it’s probably not suitable for young children.”
This incident helped me realize that presentation and curation are important, even for an amateur fanzine. I think it might also have been good to include captions for some of the comics whose humor is closely tied to my specific corner of Zelda fandom. I printed this zine in February; and, after six months of reflection, there’s a lot I would do differently now. Instead of trying to revise this zine, I’m looking forward to implementing my ideas into a new Legend of Zelda fanzine that I’m planning to publish next January.