Hyrule is an absolutely terrifying place. Ganondorf may have bitten off more than he could chew, bless his heart.
This is based on a scene from the sixth chapter of The Legend of the Princess, a Legend of Zelda fanfic I wrote in 2017 and 2018. I was interested in exploring the character of Ganondorf, who I don’t read as “evil” so much as taking radical action in extreme circumstances. This doesn’t mean that he’s a good person, but rather that Hyrule is an awful place. For me, Ganondorf represents a lot of the issues involved in what might be called “the ethics of rage.” He is expressing anger in this scene, but Zelda is wise enough not to make assumptions about what he means when he says that “Hyrule will burn.”
I’d always wanted to write a Gothic romance set in a haunted castle, but I wasn’t taking this story seriously until Naomi sent me this comic, which inspired me to step up my own creative efforts. The quality of Naomi’s work helped me realize that what I was doing had the potential to become an interesting and meaningful story that was worth my time and effort. Although I’d started writing a fairly basic fantasy-themed murder mystery, I ended up with an exploration of the intersections between gender, race, power, and political responsibility. It’s always a pleasure to collaborate with a visual artist, and I consider myself lucky that someone as brilliant and talented as Naomi was willing with work with me on this project.
Before Link wakes up and begins his journey in Breath of the Wild, Zelda spends one hundred years in Hyrule Castle with Calamity Ganon. Seriously, what were they doing for all that time?
I’ve been very impressed by all the videos (like this one) showcasing gameplay demos of Breath of the Wild mods that replace Link with Princess Zelda, and getting to play as Zelda herself is all I want from the sequel.
It’s always amused me that Ocarina of Time is essentially a game about how two ten-year-old kids plot to murder a grown man, bless their hearts.
For me, there have always been two major mysteries at the heart of Twilight Princess. First, why does Ganondorf feel the need to possess Princess Zelda at the end of the game? Second, how does he manage to put his hair up in such an elaborate style? When these two questions are viewed side by side, the answer to both becomes obvious.
One of the things I love about the worldbuilding in the Legend of Zelda games is how gorgeously Gothic it is. Monsters and captive princesses and buried secrets, oh my! This comic isn’t just about castle spires and demon lovers and enchanted princesses, however; I also wanted to explore the troubled gender and racial politics of the Zelda series and make a statement about how the exclusionary prejudices that create monsters and damsels are hidden but ever-present in the legends that make heroes.
I’m really interested in the relationship between Ganondorf and Tetra in The Wind Waker. While Link’s journey is full of light and laughter and discovery and growth, both Tetra and Ganondorf are associated with some fairly dark themes. They’re also literally in the dark in Hyrule Castle, which has lain dormant for centuries under the Great Sea. The Gothic creepiness of this scenario is fascinating, and I love how both Tetra and Ganondorf are painfully human even as they represent mythical forces that are much larger than themselves.
I’m currently writing a Majora’s Mask AU in which Termina only exists because of Link. In my story, after Link “saves” Termina, it begins to disappear. The only two people who are even marginally aware of that anything is strange are Zelda and Ganondorf, who have been drawn into Termina by the strength of Link’s dream. Zelda is seeing it in a vision, and Ganondorf is experiencing it from where he’s imprisoned in the Sacred Realm. Neither of them realizes this until the end of the story, when they figure out that they have to wake up into the “real” world of Ocarina of Time, which is a much harsher reality than the one contained within Termina.
At the moment Tumblr seems to be the main platform people are using to engage with fandom; and, unlike LiveJournal or even Twitter, Tumblr exhibits an extreme bias toward images. What this means in practice is that fan art gets a ton of love, while fanfic receives relatively little attention. People complain about this all the time, and I routinely tell fic writers I’m friendly with that they should stop trying to write for fandom. Instead, it might make more sense for them to file off the serial numbers of their work so that they can publish it as original fiction.
This is easier said than done, of course, and in fact I declined to follow my own advice when I began outlining the plot and character details for this story. Two people trapped in a fading dreamworld is a fairly broad and open concept, and the characters obviously don’t have to be Zelda and Ganondorf. It would be fairly easy to change the names and smudge the identifying details and thus write a completely “original” story… but I don’t want to.
I recently finished my third playthrough of Breath of the Wild, and instead of moving on to something different I decided to pick up Majora’s Mask, which I hadn’t played since the game was released on the Nintendo 3DS back in 2015. I love the dark and foreboding atmosphere of the game, and I’m fascinated by all the many ways that Termina is falling apart at its seams. I read Majora’s Mask as a deep dive into the trauma that Link experienced in Ocarina of Time, especially his guilt over the fact that, even with the ability to travel through time, he couldn’t save everyone. I’m fascinated by Majora’s Mask, and I want to spend more time in the world of the game. I also want to explore its themes from a different perspective.
Specifically, what trauma did Zelda experience in Ocarina of Time? And what about Ganondorf? Who would these two characters be if they weren’t trapped in their respective roles? And what does it mean that they are trapped?
What I’m trying to do with this fanfic is to read Majora’s Mask through a critical lens. I’m a big fan of analytic meta essays about the game and its story, but I want to do something a little more creative in the way I examine its themes. For example, Majora’s Mask strips away Link’s identity as the “Hero of Time” and places him into a new environment, but the core of his character remains – he’s still a hero. So what would it look like if Zelda’s identity as the “princess of Hyrule” were stripped away? Who would she be? And who would Ganondorf be if he weren’t the “Demon King Ganon”? I want to play with these archetypes, but I’m also interested in the challenge of adding greater depth to seemingly one-note character tropes.
One of the nice things about working in the discursive space of fandom is that there’s a pre-existing community of readers who might be interested in a story like this. There’s also a large community of artists, especially in the fandom of a well-established gaming franchise like Legend of Zelda. Even though I don’t have much artistic talent myself, I’m primarily a visual person, and I find it inspiring to collaborate with artists on illustrations. This generally works in the same way it does in the independent comic publishing business, namely, the writer commissions an artist. Although most of the actual labor of illustration is done by the artist, it’s the writer’s job to find someone whose style and interests would be a good fit for the project. In fandom, this is relatively easy, but it’s still very cool when sparks fly and magic happens.
I’m very lucky to be able to work with Thali (@snoozeforever on Twitter / @ponthion on Tumblr) to create illustrations for this story, since I’ve been a fan of her art for years. In fact, it’s her critical engagement with the Legend of Zelda games as expressed through her artwork that encouraged me to start engaging with the Zelda fandom on Tumblr.
It’s a little embarrassing to commission an illustration for my own story, especially if it’s fanfiction. On the other hand, it’s an incredible experience to watch my ideas and characters come to life in visual art. The process of communicating with artists about design elements is also a lot of fun. It can sometimes be a challenge to try to express a complicated character concept in just one or two sentences so as not to overwhelm people with long emails full of extraneous details, but I am continually amazed by the brilliant interpretations created by the artists with whom I’ve had the honor of collaborating.
In any case, Thali has created as created multiple incredible designs based on the character concepts I sent her, and you can see some of my favorites below!
( Character designs by Thali )